Marianne
All day, all night, Marianne
Down by the seaside siftin' sand
Even little children love Marianne
Down by the seaside siftin' sand
My maternal Grandmother’s name was Marjanna.
My sister is named Marianne. This
post is of course dedicated to them.
The icon of
the French Republic is Marianne. The comparable
in the United States would be Lady Liberty.
The Motto of the French Republic is Liberté! Égalité! Fraternité!
Those who believe
primarily in Liberté, Liberty, are perhaps User Optimalists. They believe that their own Optimal is paramount. They believe in Winning. They think that Winning is not the
thing, it is the only thing. They
believe that a Tie is like kissing your sister and that second place is first loser.
At its worst this means winning at all costs including lying, cheating,
and stealing. Because of their beliefs
it is difficult to find anyone to play with them.
Those who believe
primarily in Égalité, Equality, are perhaps System Optimalists. They believe that the Optimal of the system is
paramount to their own Optimal. They
think everyone should get the benefits
of winning, that everyone should get a participation ribbon, that everyone should take one for the team, and that no score should
be kept. They believe that a tie should have
the same value as winning. At its worst this
places no value on winning. Because of their
beliefs, System Optimalists have no incentive to produce anything if it only can be taken
from them and besides, they don’t like playing anyway.
Those who believe primarily in Fraternité, Fraternity, believe in the strength of brotherhood,
safety in numbers, that the whole is greater than the sum of its parts. At its worst, they will give trust to other
members of their fraternity which is not warranted, and fear anyone not in their fraternity. Because
of their beliefs they are likely to want to produce value and oppose zero-sum
games for at least for their own members.
Society needs
all of those people. Society wants everyone to play; to produce, not only for themselves but for others. It does so by instituting rules, which in game
theory would be payout matrices.
User Optimalists would be happy with a payoff matrix, which in a classic game of two choices where
you are rewarded for being different and penalized for being the same, of
|
|
Player One
|
|
|
Odd
|
Even
|
Player Two
|
Odd
|
-1
|
1
|
Even
|
1
|
-1
|
System Optimalists would be happy with a payoff matrix where you were rewarded for being the same
and penalized for being different, e. g.:
|
|
Player One
|
|
|
Odd
|
Even
|
Player Two
|
Odd
|
1
|
-1
|
Even
|
-1
|
1
|
The problem is that while these matrices are fine for zero-sum
Games, believers in Fraternity want something more than a zero-sum game, where only members of their own group can be a player, such as
|
|
Player One
|
|
|
Odd
|
Even
|
Player Two
|
Odd
|
1
|
1
|
Even
|
1
|
1
|
None of these payout matrices is acceptable to all three groups. A compromise is proposed where one choice is
the preferred choice (in the example below, Odd). It has the advantage of awarding the most points
for a Win, less for a Tie, but still valuing a Tie more than a Loss, and is not
a zero-sum matrix. It is
|
|
Player One
|
|
|
Odd
|
Even
|
Player Two
|
Odd
|
0
|
1
|
Even
|
2
|
1
|
But there is an interesting and simple winning strategy
with this payout matrix. A player always
plays the non-preferred option in the first game. If his opponent also chooses the non-preferred
option, then that player gains a point. But if his opponent plays the preferred
option, he gains no points and his opponent gains two points. On every subsequent game with the same opponent,
that player opts for whatever that opponent played in the prior game. In this manner, if his opponent plays the preferred
option again, then both players are blocked and get no points. Let’s call this the “Tit for Tat” strategy.
But if his opponent plays the preferred option in another game
with another player, and that other player also plays the preferred option, then
neither player gets any points. Let’s
call always playing the preferred option,
the “Always Go For The Win” strategy.
If person following the “Tit for Tat” strategy continues this
strategy with another player who also plays the non-preferred option on his
first move, they both get a point. But the “Tit for Tat” strategy gets no points in every
game against players following the “Always Go For The Win” strategy.
After a large number of games have been played, players following
the “Tit for Tat” strategy have the most points. Those players may have won no games. The “Always Go For The Win” strategy, wins more games, wins no games against those also follwing an "Always Go For The Win" stagegy, but it does not have more points. This has been tested repeatedly. https://dbeagan.blogspot.com/2021/05/tough-but-fair-beats-always-being-nasty.html
This payout matrix not only satisfies Liberty, Equality, and Fraternity, but
society as a whole wins!