As Time Goes
By
It's still the same old
storyA fight for love and glory
A case of do or die
The world will always welcome lovers
As time goes by
What makes a
good story?
My forecasting career has been about finding the most likely outcome/maximum
entropy, that is the mesostate, outcome, that has the greatest number of microstates, possibilities. Storytelling is about
finding an improbable but desirable outcome and ensuring that that is believable,
possible. My career has been about finding the stories of Dog Bites Man, Goliath Beats David, etc.
But those stories do not fascinate us.
The improbable stories with an outcome that we believe fascinates
us, e.g. Man Bites Dog, David Beats Goliath. I.e. a mesostate that is not the most
probable but is fascinating.
A billionaire winning a billion dollar lottery, improbable, but not very fascinating. A pauper losing
a million dollar lottery, probable, but not very fascinating. A pauper winning a billion dollar lottery, improbable
AND fascinating.
Goliath beating everyone, including David, probable, but not
very interesting. David beating Goliath,
improbable AND interesting.
A good story is about getting from the beginning: David
versus Goliath, a pauper and a billion
dollar lottery, etc. believably through a middle, to that improbable but desirable,
fascinating, interesting outcome or ending.
Forecasting is using believability to get to the most probable
outcome
Storytelling is using believability to get to an IMprobable,
desirable, and fascinating, outcome.
A problem is that the skills for convincing us about the believability
can be misused to produce an outcome that we don’t desire, but is desired by the forecaster or storyteller. The Boy Can Cry Wolf when
there is No Wolf just to get attention for the Boy. Then we don’t believe or trust
him when The Boy Cries Wolf and there really is a Wolf.
Just like you can appreciate a good forecast, you can
appreciate a good story, but make sure it is believable and that its outcome
is one that you desire. Not every good story is true.
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